Cartoon color matching — dial in the exact hue, saturation, and brightness
Toon Tone shows you a cartoon character and highlights one color region. Your job: recreate that exact shade using three HSB sliders — Hue, Saturation, Brightness. No multiple choice. No color picker shortcut. Just your memory of a color you've seen a hundred times, measured to the decimal.
Five rounds per session. Two modes: Normal tests pure recall with no preview; Easy gives you a three-second look before the color disappears. Both modes track your personal best locally — no account, no data sent anywhere. Toon Tone takes under five minutes to play and under two seconds to understand.
Most color games show you a swatch and ask you to name it. Toon Tone inverts the challenge: you already know the character, you've seen the color before, but turning that vague memory into a precise HSB value is harder than it looks. The familiarity is part of the difficulty.
Toon Tone uses HSB rather than RGB because people think in HSB terms without realizing it. When you say a color looks "too washed out" or "a bit too warm," you're adjusting saturation and hue — not red and green channels. The three sliders are designed to match how color perception actually works, which makes each round feel intuitive even when accuracy is brutal.
Scoring is exponential: a guess that's close scores well, but a guess that's exact scores dramatically better. That gap between "looks about right" and "actually correct" is the whole game. Toon Tone makes it visible every round.